
| BUILT WITH |
Rust . WebAssembly WebGPU . Vulkan Octree CSG . Flow Fields |

| INFO |
100% hand-coded No frameworks 1024x768 OK |

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games & tools, built in Rust

[ ALL ] [ GAMES ] [ TOOLS ] [ RESEARCH ] [ DEVLOG ]
Cube Bauhaus [EDITOR]
Standalone octree CSG level editor — build maps for any engine. Maps packs, GK texture sets and downloads.

[ DOWNLOADS ] [ SOURCE ]
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Pixal3D [TOOL]
Pixel-art to 3D — a fork of TencentARC's Pixal3D with bug fixes and quality improvements.

[ SOURCE ]
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PBR from Pixel Art [TOOL]
Turn flat pixel-art textures into full PBR material maps (diffuse, normal, specular) for any engine.

[ SOURCE ]
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Gaussian-Splat PBR Materials [TOOL]
Recover PBR material atlases from Gaussian-splat, scan, and proxy-mesh RGB/UV captures — usable game-ready materials from real scans.

[ SOURCE ]
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| TECH |
Rust WebAssembly WebGPU Vulkan Octree CSG |

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