Standalone octree CSG geometry editor — build levels for any engine
Cube Bauhaus is a real-time octree geometry editor reimplemented in Rust/Vulkan, based on the Cube2/Sauerbraten editing system. Edit with the best CSG tools ever made, then export to Unreal, Unity, Godot, or any engine via GLB/FBX.
Source code: github.com/cronos3k/Cube-Bauhaus
License: MIT
All BananaBread maps + Thor2009 — OGZ format with .cfg texture configs
Includes: Thor2009 cave colos cyber1 gk_cyber_world md md2 md3 two_towers zoom zoomin zoomout silly tt cb cb2 and more
Complete GK texture sets — diffuse, normal, specular maps for Cube2 maps
Packs: cyber fantasy future lava dds
Cube Bauhaus by Gregor Koch (cronos3k). Maps and GK textures by cronos/Gregor Koch.
Based on the octree CSG system by Wouter van Oortmerssen (Cube2/Sauerbraten). BananaBread port by Alon Zakai (kripken).