GameDev.Tech
games & tools, built in Rust
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2026-07-01
The A.I. stopped dancing: a loop watchdog (and self-play)
A player danced my chess A.I. into an infinite standoff. Here's the fix — a repetition-loop watchdog that shuffles in extra field algorithms to break out — plus a new AI-vs-AI watch mode with per-side randomised fields.

2026-06-30
Flow Field Chess: a chess engine that refuses to search
The full story of FFCE: a chess engine I built that does no search, keeps no opening book, and consults no database. It optimises for authenticity over strength — by conventional metrics a weak engine, and deliberately so — rebuilding the board each turn as a stack of physical fields and playing the move that most improves the weather.

2026-06-28
A 1999-style homepage, generated in Rust
Why this site looks like it fell out of 1999 — on purpose — and how a small Rust generator builds the whole thing twice, modern and GeoCities, from a single content file.

2026-06-28
Flow Field Chess is live
FFCE is live in your browser — a chess engine that scores fields instead of searching. Rust, compiled to WebAssembly; no server, no install, no opening book to lean on.

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Copyright (c) 2026 cronos3k - GameDev.Tech - hand-coded by a Rust generator - best viewed @ 1024x768
*** Welcome to GameDev.Tech !!!   the games are bleeding-edge Rust/WASM, the homepage is gloriously 1999   ***   visit the modern site   ***