GameDev.Tech · games & tools, built in Rust · est. 2026 · retro
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GitHub / cronos3k
Flow Field Chess
Cube Bauhaus
Benchmark

BUILT WITH
Rust . WebAssembly
WebGPU . Vulkan
Octree CSG . Flow Fields

INFO
100% hand-coded
No frameworks
1024x768 OK


  ___   _   __  __ ___ ___  _____   _______ ___ ___ _  _
 / __| /_\ |  \/  | __|   \| __\ \ / /_   _| __/ __| || |
| (_ |/ _ \| |\/| | _|| |) | _| \ V /  | | | _| (__| __ |
 \___/_/ \_\_|  |_|___|___/|___| \_(_) |_| |___\___|_||_|
games & tools, built in Rust
Flow Field Chess is live

2026-06-28

You can play Flow Field Chess in your browser now — Rust compiled to WebAssembly, a thin shell around it, no server and nothing to install.

The premise, in one breath: it does not search. Each turn it raises five fields over the board — Pressure, Attack, Resistance, Trace and Flow — and you may pile on thirteen further borrowed algorithms (reaction–diffusion, Ising spins, lattice–Boltzmann and assorted friends), toggling and reweighting each one mid-game. It is not trying to be strong. It is trying to be interesting — and on a good day it manages to be surprising and wrong in the very same move.

Play: gamedev.tech/games/ffce/play
Paper: DOI 10.5281/zenodo.21028769 · PDF
Source: github.com/cronos3k/FFCE

For the full story — the math, the thirteen borrowed algorithms, and why it plays the way it does — read the deep-dive.


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